
Pass through launch option like Ice Breaker and a boomerang optionĨ. New coaster types, some i’d like to see are a flying coaster model, a s&s model, a skyrocket 2 etcĦ. more than one coaster in a park (obviously)ĥ. the ability to use different available trains on not just the coaster it’s made for but for all of them.Ĥ. updated track designs with more realistic looksģ. more realistic shading and nature coloringĢ. here’s a list of stuff i’d like to see along with a more park based game:ġ. i feel like you guys could work on a UC3 as well with an updated coaster builder with better and more realistic heartlining and a more park based game with more park based options instead of just singular coasters. Some suggestions include, More than one coaster in a park, new on-ride viewing angles, more scenery options like pathways and other stuff.

i’ve been looking for something so great and i’ve been using this game for some time now, i do hope there are some updates soon! as there’s tons of stuff i’d like to see added.
Planet coaster 2 software#
Wow, what a great software for mobile creators. This game is essentially the NL2/PlanCo for Mobile creators and I would appreciate it if you checked out the maker, of this wonderful new addition Phony Game Studios on YT!

Also so far from launch day, the feedback I have got is that UC2 has been running smoothly but please shed some love for this game. If you recall in the first one you would occasionally get kicked out. I believe this will eventually come with a smoothing tool/feature as well! No bugs this time, no getting kicked out of the game! Realistic terrain features. Definitely A LOT MORE, and when I mean A LOT more new coasters. This one is the mobile king of coaster simulation! For those of you reading this it comes with numerous new coaster styles, tracks and types.
Planet coaster 2 Pc#
As a big fan of the Planet Coaster and NL series I must say this gives them a run for their money! And they are both PC games.

As a big fan of UC1, I was waiting for the day when we’d see Phony Game Studios finally release the long anticipated second edition Ultimate Coaster. What they got was a villain so good, so delicious to watch on screen, Marvel and Kevin Feige just had to bring him back almost 20 years later.This video was written by Siddhant Adlakha and edited by Justin Donaldson.Major improvement from UC1. But just how did the the Academy Award Nominated actor and a director with comedy horror roots make the Green Goblin so terrifying and, frankly, goofy? So let's take a look at how heroes and villains work together on screen and how one of the best performances on superhero celluloid came to be.For Tobey Maguire's first outing as Spider-Man, Sam Raimi and co needed a perfect thematic foil and found it in the post Y2K, post dot-com bubble tech infused counterpoint to a Peter Parker that's more organic, with his naturally produced web, a departure from the mechanical web shooters Tom Holland has in Homecoming, Far From Home, No Way Home and the rest of the MCU and with Andrew Garfield in The Amazing Spider-Man series. But in 2002, Willem Dafoe and Sam Raimi created a version of the character so iconic, that it's not a stretch to call it definitive. All the way back to the 1960s and the villains Silver Age origins.

Spider-Man and Green Goblin go back a long way.
